1.1.16
- Added the Godot map workbench, runtime map preview, and versioned map content workflow for developing the next presentation client against shared rules.
- Added a deterministic runtime asset pipeline with atlases, manifests, reproducibility checks, and explicit memory and frame-budget validation.
- Added a radial hex-selection palette and improved graphic-map clouds, markers, routes, cities, resources, and hover or movement feedback.
- Improved local single-player and hot-seat turn ownership so AI players wait for the human submission, consecutive AI turns resolve in order, and input remains blocked only until the human turn is fully ready.
- Fixed AI handoff lifecycle failures caused by late provider writes and disposed HUD widgets by keeping stateful overlay subscribers mounted and cancelling asynchronous publication after disposal.
- Hardened authored terrain semantics and updated performance fixtures so generated river tiles always retain a valid base yield terrain.
- Expanded command, renderer, HUD, provider, architecture, performance, coverage, protocol, and mutation regression gates while reducing oversized production and test libraries without relaxing quality thresholds.
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Get Age of New Worlds
Age of New Worlds
Build your civilization one turn at a time.
| Status | Released |
| Author | ernest_dev |
| Genre | Strategy |
| Tags | 2D, 4X, Multiplayer, Open Source, Sprites, Turn-based, Turn-based Strategy |
| Languages | German, English, Spanish; Castilian, French, Dutch |
More posts
- Some ongoing UI work…29 days ago
- AoNW2 Announcement31 days ago
- 1.1.1534 days ago
- 1.1.1436 days ago
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- 1.1.1045 days ago
- 1.1.946 days ago
- 1.1.847 days ago

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