1.1.16


- Added the Godot map workbench, runtime map preview, and versioned map content workflow for developing the next presentation client against shared rules.


- Added a deterministic runtime asset pipeline with atlases, manifests, reproducibility checks, and explicit memory and frame-budget validation.


- Added a radial hex-selection palette and improved graphic-map clouds, markers, routes, cities, resources, and hover or movement feedback.


- Improved local single-player and hot-seat turn ownership so AI players wait for the human submission, consecutive AI turns resolve in order, and input remains blocked only until the human turn is fully ready.


- Fixed AI handoff lifecycle failures caused by late provider writes and disposed HUD widgets by keeping stateful overlay subscribers mounted and cancelling asynchronous publication after disposal.


- Hardened authored terrain semantics and updated performance fixtures so generated river tiles always retain a valid base yield terrain.


- Expanded command, renderer, HUD, provider, architecture, performance, coverage, protocol, and mutation regression gates while reducing oversized production and test libraries without relaxing quality thresholds.

Files

aonw-macos.zip 138 MB
Version 1.1.16+87 27 days ago
aonw-windows.zip 125 MB
Version 1.1.16+87 27 days ago
aonw-android.apk 195 MB
Version 1.1.16+87 27 days ago
aonw-linux.zip 138 MB
Version 1.1.16+87 27 days ago

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