1.1.14
- Added road construction and a persistent transport network that changes
movement costs consistently in local games, multiplayer, saves, and replays.
- Improved combat targeting with clearer attackable-hex fills, animated attack
trajectories, and unit-bound attacker, defender, and fortification markers.\
- Fixed combat retreat markers so red and blue hex cues follow the unit from
its rendered origin and settle exactly on the retreat destination.
- Improved late-game turn processing, map rendering, marker synchronization,
and combat presentation performance on larger matches.
- Split large gameplay, renderer, HUD, editor, AI, reporting, and protocol
components into focused modules with enforced architecture budgets.
- Versioned the road-aware multiplayer contract and durable snapshots, added
compatibility fixtures, and documented coordinated rollout and rollback.
- Added a native single-player release smoke covering end turn, save, and a
fresh reload, and expanded protocol, renderer, coverage, and mutation gates.
Files
Get Age of New Worlds
Age of New Worlds
Build your civilization one turn at a time.
| Status | Released |
| Author | ernest_dev |
| Genre | Strategy |
| Tags | 2D, 4X, Multiplayer, Sprites, Turn-based, Turn-based Strategy |
| Languages | German, English, Spanish; Castilian, French, Dutch |
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