1.1.14


- Added road construction and a persistent transport network that changes
movement costs consistently in local games, multiplayer, saves, and replays.

- Improved combat targeting with clearer attackable-hex fills, animated attack
trajectories, and unit-bound attacker, defender, and fortification markers.\

- Fixed combat retreat markers so red and blue hex cues follow the unit from
its rendered origin and settle exactly on the retreat destination.

- Improved late-game turn processing, map rendering, marker synchronization,
and combat presentation performance on larger matches.

- Split large gameplay, renderer, HUD, editor, AI, reporting, and protocol
components into focused modules with enforced architecture budgets.

- Versioned the road-aware multiplayer contract and durable snapshots, added
compatibility fixtures, and documented coordinated rollout and rollback.

- Added a native single-player release smoke covering end turn, save, and a
fresh reload, and expanded protocol, renderer, coverage, and mutation gates.

Files

aonw-macos.zip 307 MB
Version 1.1.14+85 1 day ago
aonw-windows.zip 295 MB
Version 1.1.14+85 1 day ago
aonw-android.apk 367 MB
Version 1.1.14+85 1 day ago
aonw-linux.zip 308 MB
Version 1.1.14+85 1 day ago

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