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Devlog
1.0.6
July 26, 2026
by
ernest_dev
- Improved multiplayer movement playback so acting players, opponents, and reconnecting observers preserve the exact server-approved path without duplicate, inferred, or out-of-order movement effects...
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1.1.5
July 12, 2026
by
ernest_dev
- Added a public multiplayer statistics page with aggregate match activity, outcomes, turn counts, and recent online-session trends. - Improved multiplayer result handling so victories, resignations,...
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1.1.4
July 08, 2026
by
ernest_dev
- Improved multiplayer synchronization so live matches recover more reliably after reconnects, delayed updates, duplicate messages, or stale snapshots. - Preserved visible multiplayer action effects d...
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1.1.3
July 08, 2026
by
ernest_dev
- Added the first version of world wonders, including unique wonder projects, requirements, completion effects, map-ready artwork, and localized names. - Expanded city production with dedicated wonder...
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1.1.2
July 07, 2026
by
ernest_dev
- Expanded the civilization roster to 24 playable countries, each with localized country and ruler names. - Added civilization-specific city names and AI tendencies so new matches feel less uniform. -...
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1.1.1
July 05, 2026
by
ernest_dev
- Fixed controller targeting so unit move mode stays active while moving the hex cursor and confirming a destination. - Improved gamepad navigation across the HUD, city production, technology tree, ma...
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1.1.0
July 05, 2026
by
ernest_dev
- Added gamepad controls for moving around the map, selecting tiles, confirming primary actions, opening key panels, and playing more comfortably from a couch or handheld-style setup. - Added in-game...
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1.0.9
July 04, 2026
by
ernest_dev
- Added the first version of empire stability, cohesion, and war-weariness systems, including clearer city and empire readouts in the HUD. - Deepened combat with point-blank ranged retaliation, counte...
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1.0.8
July 01, 2026
by
ernest_dev
- Expanded diplomacy with clearer relationship information, better proposal feedback, gold gifts, shared-war context, and visible reasons behind diplomatic reactions. - Improved AI turn planning so co...
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