1.0.9
- Added the first version of empire stability, cohesion, and war-weariness
systems, including clearer city and empire readouts in the HUD.
- Deepened combat with point-blank ranged retaliation, counter-battery fire,
tuned damage variance, and a more distinct rifleman battlefield role.
- Improved combat previews and battle notifications so retaliation, modifiers,
and combat outcomes are easier to understand before and after an attack.
- Improved AI tactical choices around retaliation, city defense, expansion, and
long-term stability so computer players behave more consistently.
- Made multiplayer and saved-game snapshots preserve more empire state,
including stability and war-weariness data.
- Improved HUD performance by deferring detailed resource breakdown work until
it is actually opened.
- Reduced map and unit rendering overhead with incremental fog updates, cached
unit badge text, and lighter preferred unit sprite atlases.
- Tightened unit rules, production data, and upkeep handling so unit behavior is
more consistent across gameplay, AI planning, and UI previews.
Files
Get Age of New Worlds
Age of New Worlds
Build your civilization one turn at a time.
| Status | Released |
| Author | ernest_dev |
| Genre | Strategy |
| Tags | 2D, 4X, Multiplayer, Sprites, Turn-based, Turn-based Strategy |
| Languages | German, English, Spanish; Castilian, French, Dutch |
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