1.0.9


- Added the first version of empire stability, cohesion, and war-weariness
systems, including clearer city and empire readouts in the HUD.


- Deepened combat with point-blank ranged retaliation, counter-battery fire,
tuned damage variance, and a more distinct rifleman battlefield role.


- Improved combat previews and battle notifications so retaliation, modifiers,
and combat outcomes are easier to understand before and after an attack.


- Improved AI tactical choices around retaliation, city defense, expansion, and
long-term stability so computer players behave more consistently.


- Made multiplayer and saved-game snapshots preserve more empire state,
including stability and war-weariness data.


- Improved HUD performance by deferring detailed resource breakdown work until
it is actually opened.


- Reduced map and unit rendering overhead with incremental fog updates, cached
unit badge text, and lighter preferred unit sprite atlases.


- Tightened unit rules, production data, and upkeep handling so unit behavior is
more consistent across gameplay, AI planning, and UI previews.

Files

aonw-macos.zip 301 MB
Version 1.0.9+70 25 days ago
aonw-windows.zip 289 MB
Version 1.0.9+70 25 days ago
aonw-android-itch.apk 359 MB
Version 1.0.9+70 25 days ago
aonw-linux.zip 287 MB
Version 1.0.9+70 25 days ago

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