1.1.7
- Unified the map, save, replay, AI, and local-command read paths around the
canonical snapshot model while preserving the existing save and replay
formats.
- Improved early-turn AI responsiveness and movement previews by removing
short-lived persistence isolates from frequent snapshot writes and small
save-catalog reads.
- Kept local movement previews outside persistent command work so route
feedback remains responsive while authoritative commands retain their
existing replay and snapshot guarantees.
- Made event-log offset lookup constant-cost for desktop and web saves instead
of scanning the complete command history.
- Preserved forward-compatible snapshot fields and stabilized turn timing when
older or externally extended snapshots are decoded and written again.
- Expanded parity, architecture, persistence, and performance coverage around
canonical state transitions and lightweight AI unit actions.
Files
Get Age of New Worlds
Age of New Worlds
Build your civilization one turn at a time.
| Status | Released |
| Author | ernest_dev |
| Genre | Strategy |
| Tags | 2D, 4X, Multiplayer, Sprites, Turn-based, Turn-based Strategy |
| Languages | German, English, Spanish; Castilian, French, Dutch |
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