1.1.15
- Added a complete strategic-resource economy with revealed deposits,
extraction improvements, per-player stockpiles, production costs, refunds,
and resource-aware unit availability.
- Added deterministic strategic-resource placement around player starts for
new local and multiplayer matches while avoiding occupied map features and
keeping deposits on terrain where workers can reach them.
- Added strategic-resource summaries, breakdowns, value cards, production
choices, and diplomacy flows for gold-for-resource and resource-for-resource
agreements across all supported languages.
- Kept initial resource distribution, stockpiles, production reservations, and
trade agreements authoritative and consistent across saves, replays,
multiplayer projections, reconnects, turn timeouts, and server reduction.
- Improved AI planning and simulation so computer players evaluate strategic
deposits, extraction, stockpiles, production requirements, and resource
trades without using hidden opponent information.
- Improved movement precision and road-aware routing, including deterministic
fixed-point movement migration and merchant routes that replan when the
transport network changes and prefer genuinely cheaper connected roads.
- Added a persistent Show animations option to the main menu and in-game
options. It is enabled by default and can disable unit movement, idle, and
camera-transition animations.
- Reduced repeated strategic-resource projection work in the HUD to improve
frame stability in developed matches with many cities and units.
- Hardened resource generation and trade agreement identifiers against
unreachable deposits, map-object collisions, and cross-agreement ID or
exchange-group collisions.
- Versioned and tested the expanded multiplayer, save, replay, and reducer
contracts, including resource seeding, resource trades, reconnect behavior,
movement migration, and recipient-safe state projection.
- Documented the accepted incremental migration from the current Dart engine
to a shared Rust rules engine and separate Flutter AoNW1 and Godot AoNW2
presentation clients, including parity, cutover, and rollback gates.
Files
Get Age of New Worlds
Age of New Worlds
Build your civilization one turn at a time.
| Status | Released |
| Author | ernest_dev |
| Genre | Strategy |
| Tags | 2D, 4X, Multiplayer, Sprites, Turn-based, Turn-based Strategy |
| Languages | German, English, Spanish; Castilian, French, Dutch |
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