1.1.9
- Completed the canonical state and world-map migration so gameplay, AI,
multiplayer, replay, persistence, and rendering share one immutable map and
one authoritative domain state without transitional command or map models.
- Versioned multiplayer compatibility explicitly and added a translated update
notice for clients that must wait for or install a compatible release.
- Fixed observed multiplayer movement so exact and visibility-safe coarse
movement remain ordered, animate once, and do not leak hidden path details.
- Made manual movement immediately available for fortified units and cancel
fortification when a route is chosen, while keeping movement targeting and
route reachability consistent after turn and snapshot reconciliation.
- Anchored excavation and artifact-transfer notifications above their unit or
city on the map instead of presenting them as detached HUD messages.
- Strengthened root coverage around web persistence composition, lobby map
capacity, movement and merchant HUD commands, cultural outcomes, map assets,
release notices, and AI trace diagnostics.
Files
Get Age of New Worlds
Age of New Worlds
Build your civilization one turn at a time.
| Status | Released |
| Author | ernest_dev |
| Genre | Strategy |
| Tags | 2D, 4X, Multiplayer, Sprites, Turn-based, Turn-based Strategy |
| Languages | German, English, Spanish; Castilian, French, Dutch |
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