1.1.8
- Unified local games, multiplayer, AI simulations, and replay around one
authoritative game engine so accepted commands follow the same rules and
emit the same ordered domain events in every runtime.
- Separated presentation-only intents from serializable domain and server
commands, preventing selection, focus, and tap interactions from crossing
the multiplayer wire boundary.
- Rebuilt movement, combat, city economy, research, diplomacy, unit actions,
turn finalization, and match outcomes on the shared engine while preserving
deterministic local/server parity.
- Added a typed match lifecycle for matchmaking, active play, resignations,
timeouts, completion, reconnects, and concurrent lifecycle transitions.
- Projected renderer and HUD effects from authoritative event batches with
stable identities so reconnects do not repeat already displayed effects.
- Changed fortified-unit threat alerts so the unit remains fortified and idle
while the camera focuses it and blue markers identify only visible enemies
detected in its sight.
- Strengthened command, snapshot, presentation, lifecycle, performance, and
architecture guards around the shared engine and strict current schemas.
Files
Get Age of New Worlds
Age of New Worlds
Build your civilization one turn at a time.
| Status | Released |
| Author | ernest_dev |
| Genre | Strategy |
| Tags | 2D, 4X, Multiplayer, Sprites, Turn-based, Turn-based Strategy |
| Languages | German, English, Spanish; Castilian, French, Dutch |
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