1.1.12


- Added Dravonia, a new four-player map with balanced starting regions,
strategic resources, luxuries, and contested objectives.

- Added connected city founding, automatic worker planning, and persistent
desktop fullscreen preferences.

- Improved multiplayer lobby presence, reconnect, abandonment, and stale
session cleanup across client and server lifecycle boundaries.

- Kept authoritative multiplayer audio, renderer state, and visual effects on
one ordered presentation timeline, including renderer startup and late data.

- Correlated command acknowledgements by client message ID and versioned the
incompatible wire contract so delayed responses cannot complete newer work.

- Hardened Steam, Google, and Apple browser authentication cleanup and
cancellation when polling fails, expires, or the network client closes.

- Restored sound effects and music for debug iOS and macOS launches, including
simulator and Android Studio run configurations.

- Fixed distant unit routes in single-player and multiplayer so the first
legal boundary step exhausts any remaining movement instead of leaving an
unusable point behind.

- Added a server-enforced multiplayer compatibility boundary so unsupported
clients cannot enter a lobby or match during a rolling release, while
compatible running-match history remains readable and preserved without
rewriting durable events or snapshots.

- Stabilized Linux Steam packaging and headless runtime checks, and expanded
domain, protocol, architecture, and release-gate coverage.

Files

aonw-macos.zip 307 MB
Version 1.1.12+83 4 days ago
aonw-windows.zip 295 MB
Version 1.1.12+83 4 days ago
aonw-android.apk 367 MB
Version 1.1.12+83 4 days ago
aonw-linux.zip 308 MB
Version 1.1.12+83 4 days ago

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