1.1.12
- Added Dravonia, a new four-player map with balanced starting regions,
strategic resources, luxuries, and contested objectives.
- Added connected city founding, automatic worker planning, and persistent
desktop fullscreen preferences.
- Improved multiplayer lobby presence, reconnect, abandonment, and stale
session cleanup across client and server lifecycle boundaries.
- Kept authoritative multiplayer audio, renderer state, and visual effects on
one ordered presentation timeline, including renderer startup and late data.
- Correlated command acknowledgements by client message ID and versioned the
incompatible wire contract so delayed responses cannot complete newer work.
- Hardened Steam, Google, and Apple browser authentication cleanup and
cancellation when polling fails, expires, or the network client closes.
- Restored sound effects and music for debug iOS and macOS launches, including
simulator and Android Studio run configurations.
- Fixed distant unit routes in single-player and multiplayer so the first
legal boundary step exhausts any remaining movement instead of leaving an
unusable point behind.
- Added a server-enforced multiplayer compatibility boundary so unsupported
clients cannot enter a lobby or match during a rolling release, while
compatible running-match history remains readable and preserved without
rewriting durable events or snapshots.
- Stabilized Linux Steam packaging and headless runtime checks, and expanded
domain, protocol, architecture, and release-gate coverage.
Files
Get Age of New Worlds
Age of New Worlds
Build your civilization one turn at a time.
| Status | Released |
| Author | ernest_dev |
| Genre | Strategy |
| Tags | 2D, 4X, Multiplayer, Sprites, Turn-based, Turn-based Strategy |
| Languages | German, English, Spanish; Castilian, French, Dutch |
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